class camera
ShotEffect_LookAtVehicle
camera.ShotEffect_LookAtVehicle
- 3 properties
- 1 function
Extends vehicle.TimedCinematicCameraShotEffect vehicle.CinematicCameraShotEffect IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
aimOffset | Vector4 | 0x10 | scripted |
ignoreHorizontal | bool | 0x20 | scripted |
ignoreVertical | bool | 0x21 | scripted |
Functions
void Update(CinematicCameraData data, WorldTransform resultTransform)overrideRTTIre.Hooks.PlaceVoid( "cameraShotEffect_LookAtVehicle", "Update;CinematicCameraDatascript_ref<WorldTransform>", (ShotEffect_LookAtVehicle_Update x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ShotEffect_LookAtVehicle_Update( camera.ShotEffect_LookAtVehicle self, CinematicCameraData data, WorldTransform resultTransform );