class camera
ShotEffect_Shake
camera.ShotEffect_Shake
- 2 properties
- 3 functions
Extends vehicle.CinematicCameraShotEffect_EulerAnglesDamper vehicle.TimedCinematicCameraShotEffect vehicle.CinematicCameraShotEffect IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
shakeStrength | float | 0x18 | scripted |
frequency | float | 0x1C | scripted |
Functions
void Start(CinematicCameraData data)overrideRTTIre.Hooks.PlaceVoid( "cameraShotEffect_Shake", "Start;CinematicCameraData", (ShotEffect_Shake_Start x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ShotEffect_Shake_Start( camera.ShotEffect_Shake self, CinematicCameraData data );void StartDelayed(CinematicCameraData data, WorldTransform resultTransform)overrideRTTIre.Hooks.PlaceVoid( "cameraShotEffect_Shake", "StartDelayed;CinematicCameraDatascript_ref<WorldTransform>", (ShotEffect_Shake_StartDelayed x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ShotEffect_Shake_StartDelayed( camera.ShotEffect_Shake self, CinematicCameraData data, WorldTransform resultTransform );void Update(CinematicCameraData data, WorldTransform resultTransform)overrideRTTIre.Hooks.PlaceVoid( "cameraShotEffect_Shake", "Update;CinematicCameraDatascript_ref<WorldTransform>", (ShotEffect_Shake_Update x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ShotEffect_Shake_Update( camera.ShotEffect_Shake self, CinematicCameraData data, WorldTransform resultTransform );