CreationBodyMorphColorOption class
character.CreationBodyMorphColorOption
Inheritance
Base: CharacterCreationBodyMorphBaseOption
Derived
None.
Properties
| Property | Type | |
|---|---|---|
optionLabel | ink.TextWidgetReference | scripted |
colorPickerBtn | ink.WidgetReference | scripted |
selectorNextBtn | ink.WidgetReference | scripted |
selectorPrevBtn | ink.WidgetReference | scripted |
selectorTexture | ink.ImageWidgetReference | scripted |
arrowsTexture | ink.ImageWidgetReference | scripted |
optionSwitchHint | ink.WidgetReference | scripted |
colorPickerOption | WeakHandle<game.ui.CharacterCustomizationOption> | scripted |
appearanceInfo | WeakHandle<game.ui.AppearanceInfo> | scripted |
currColorIndex | int | scripted |
selector | WeakHandle<ink.Widget> | scripted |
inputDisabled | bool | scripted |
isVisible | bool | scripted |
Functions
bool OnInitialize()RTTIbool OnUninitialize()RTTIbool OnNext(ink.PointerEvent e)RTTIbool OnPrev(ink.PointerEvent e)RTTIvoid Previous()RTTIvoid Next()RTTIbool OnShortcutPress(ink.PointerEvent e)RTTIbool OnHoverOverWidget(ink.PointerEvent e)RTTIbool OnHoverOutWidget(ink.PointerEvent e)RTTIbool OnHoverOverNext(ink.PointerEvent e)RTTIbool OnHoverOutNext(ink.PointerEvent e)RTTIbool OnHoverOverPrev(ink.PointerEvent e)RTTIbool OnHoverOutPrev(ink.PointerEvent e)RTTIbool OnHoverOverColorPicker(ink.PointerEvent e)RTTIbool OnHoverOutColorPicker(ink.PointerEvent e)RTTIbool OnColorPickerTriggered(WeakHandle<ink.Widget> widget)RTTIvoid SetInputDisabled(bool disabled)RTTIvoid SetChildNavigable(bool navigable)RTTIWeakHandle<game.ui.CharacterCustomizationOption> GetColorPickerOption()RTTIuint GetColorIndex()RTTIbool IsColorPickerTriggered()RTTIvoid RefreshColorPicker(int index, bool isTriggered)RTTIvoid SetOption(WeakHandle<game.ui.CharacterCustomizationOption> option)RTTIvoid ResetOption()RTTIvoid RefreshView()RTTIvoid SetColorPickerOption(WeakHandle<game.ui.AppearanceInfo> appearanceInfo, WeakHandle<game.ui.CharacterCustomizationOption> option)RTTIvoid SetSelectedAppearanceDefinitionColor(WeakHandle<game.ui.AppearanceInfo> appearanceInfo, int currIndex, bool? force)RTTIint Circle(int v, int min, int max)RTTI