class game
AttachmentSlotEventsEquipStart
game.AttachmentSlotEventsEquipStart
- 0 properties
- 7 functions
Extends game.AttachmentSlotEventsAttachmentSlotEvent red.Event IScriptable ISerializable
Properties
None.
Functions
game.ItemID GetItemID()RTTIre.Hooks.Place( "gameAttachmentSlotEventsEquipStart", "GetItemID", (AttachmentSlotEventsEquipStart_GetItemID x) => { return re.Hooks.CallOriginal<re.msgpack.game.ItemID>(); } ); [Msgpack.Gen] public readonly partial record struct AttachmentSlotEventsEquipStart_GetItemID( game.AttachmentSlotEventsEquipStart self );void SetItemID(game.ItemID itemId)RTTIre.Hooks.PlaceVoid( "gameAttachmentSlotEventsEquipStart", "SetItemID", (AttachmentSlotEventsEquipStart_SetItemID x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AttachmentSlotEventsEquipStart_SetItemID( game.AttachmentSlotEventsEquipStart self, game.ItemID itemId );ERenderingPlane GetStartingRenderingPlane()RTTIre.Hooks.Place( "gameAttachmentSlotEventsEquipStart", "GetStartingRenderingPlane", (AttachmentSlotEventsEquipStart_GetStartingRenderingPlane x) => { return re.Hooks.CallOriginal<re.msgpack.ERenderingPlane>(); } ); [Msgpack.Gen] public readonly partial record struct AttachmentSlotEventsEquipStart_GetStartingRenderingPlane( game.AttachmentSlotEventsEquipStart self );void SetStartingRenderingPlane(ERenderingPlane renderingPlane)RTTIre.Hooks.PlaceVoid( "gameAttachmentSlotEventsEquipStart", "SetStartingRenderingPlane", (AttachmentSlotEventsEquipStart_SetStartingRenderingPlane x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AttachmentSlotEventsEquipStart_SetStartingRenderingPlane( game.AttachmentSlotEventsEquipStart self, ERenderingPlane renderingPlane );bool GetFirstEquip()RTTIre.Hooks.Place( "gameAttachmentSlotEventsEquipStart", "GetFirstEquip", (AttachmentSlotEventsEquipStart_GetFirstEquip x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AttachmentSlotEventsEquipStart_GetFirstEquip( game.AttachmentSlotEventsEquipStart self );void SetFirstEquip(bool firstEquip)RTTIre.Hooks.PlaceVoid( "gameAttachmentSlotEventsEquipStart", "SetFirstEquip", (AttachmentSlotEventsEquipStart_SetFirstEquip x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AttachmentSlotEventsEquipStart_SetFirstEquip( game.AttachmentSlotEventsEquipStart self, bool firstEquip );void SetHighPriority(bool highPriority)RTTIre.Hooks.PlaceVoid( "gameAttachmentSlotEventsEquipStart", "SetHighPriority", (AttachmentSlotEventsEquipStart_SetHighPriority x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AttachmentSlotEventsEquipStart_SetHighPriority( game.AttachmentSlotEventsEquipStart self, bool highPriority );