class game
AutoSaveSystem
game.AutoSaveSystem
- 0 properties
- 3 functions
Extends game.IAutoSaveSystem game.IGameSystem IScriptable ISerializable
Properties
None.
Functions
bool RequestCheckpoint()RTTIre.Hooks.Place( "gameAutoSaveSystem", "RequestCheckpoint", (AutoSaveSystem_RequestCheckpoint x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AutoSaveSystem_RequestCheckpoint( game.AutoSaveSystem self );bool RequestForcedCheckpoint()RTTIre.Hooks.Place( "gameAutoSaveSystem", "RequestForcedCheckpoint", (AutoSaveSystem_RequestForcedCheckpoint x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AutoSaveSystem_RequestForcedCheckpoint( game.AutoSaveSystem self );void InvalidateAutoSaveRequests()RTTIre.Hooks.PlaceVoid( "gameAutoSaveSystem", "InvalidateAutoSaveRequests", (AutoSaveSystem_InvalidateAutoSaveRequests x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AutoSaveSystem_InvalidateAutoSaveRequests( game.AutoSaveSystem self );