class game
BoolSignalTable
game.BoolSignalTable
- 0 properties
- 8 functions
Extends IScriptable ISerializable
Properties
None.
Functions
ushort GetOrCreateSignal(CName signalName)RTTIre.Hooks.Place( "gameBoolSignalTable", "GetOrCreateSignal", (BoolSignalTable_GetOrCreateSignal x) => { return re.Hooks.CallOriginal<re.msgpack.Ushort>(); } ); [Msgpack.Gen] public readonly partial record struct BoolSignalTable_GetOrCreateSignal( game.BoolSignalTable self, CName signalName );ushort GetOrCreateTagSignal(CName signalName)RTTIre.Hooks.Place( "gameBoolSignalTable", "GetOrCreateTagSignal", (BoolSignalTable_GetOrCreateTagSignal x) => { return re.Hooks.CallOriginal<re.msgpack.Ushort>(); } ); [Msgpack.Gen] public readonly partial record struct BoolSignalTable_GetOrCreateTagSignal( game.BoolSignalTable self, CName signalName );bool Set(ushort signalId, bool value)RTTIre.Hooks.Place( "gameBoolSignalTable", "Set", (BoolSignalTable_Set x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BoolSignalTable_Set( game.BoolSignalTable self, ushort signalId, bool value );bool SetWithData(ushort signalId, game.SignalUserData data)RTTIre.Hooks.Place( "gameBoolSignalTable", "SetWithData", (BoolSignalTable_SetWithData x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BoolSignalTable_SetWithData( game.BoolSignalTable self, ushort signalId, game.SignalUserData? data );bool SetByName(CName signalName, bool value)RTTIre.Hooks.Place( "gameBoolSignalTable", "SetByName", (BoolSignalTable_SetByName x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BoolSignalTable_SetByName( game.BoolSignalTable self, CName signalName, bool value );bool SetTimed(ushort signalId, float duration)RTTIre.Hooks.Place( "gameBoolSignalTable", "SetTimed", (BoolSignalTable_SetTimed x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BoolSignalTable_SetTimed( game.BoolSignalTable self, ushort signalId, float duration );bool GetCurrentValue(ushort signalId)RTTIre.Hooks.Place( "gameBoolSignalTable", "GetCurrentValue", (BoolSignalTable_GetCurrentValue x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct BoolSignalTable_GetCurrentValue( game.BoolSignalTable self, ushort signalId );game.SignalUserData? GetCurrentData(ushort signalId)RTTIre.Hooks.Place( "gameBoolSignalTable", "GetCurrentData", (BoolSignalTable_GetCurrentData x) => { return re.Hooks.CallOriginal<re.msgpack.game.SignalUserData>(); } ); [Msgpack.Gen] public readonly partial record struct BoolSignalTable_GetCurrentData( game.BoolSignalTable self, ushort signalId );