class game
CommunitySystem
game.CommunitySystem
- 0 properties
- 4 functions
Extends game.ICommunitySystem game.IGameSystem IScriptable ISerializable
Properties
None.
Functions
ulong EnableDynamicCrowdNullArea(Box areaLocalBBox, WorldTransform areaLocalToWorld, bool savable, float duration)RTTIre.Hooks.Place( "gameCommunitySystem", "EnableDynamicCrowdNullArea", (CommunitySystem_EnableDynamicCrowdNullArea x) => { return re.Hooks.CallOriginal<re.msgpack.Ulong>(); } ); [Msgpack.Gen] public readonly partial record struct CommunitySystem_EnableDynamicCrowdNullArea( game.CommunitySystem self, Box areaLocalBBox, WorldTransform areaLocalToWorld, bool savable, float duration );void DisableCrowdNullArea(ulong areaId)RTTIre.Hooks.PlaceVoid( "gameCommunitySystem", "DisableCrowdNullArea", (CommunitySystem_DisableCrowdNullArea x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CommunitySystem_DisableCrowdNullArea( game.CommunitySystem self, ulong areaId );void ChangeDensityModifier(float modiefier)RTTIre.Hooks.PlaceVoid( "gameCommunitySystem", "ChangeDensityModifier", (CommunitySystem_ChangeDensityModifier x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CommunitySystem_ChangeDensityModifier( game.CommunitySystem self, float modiefier );void ResetDensityModifier()RTTIre.Hooks.PlaceVoid( "gameCommunitySystem", "ResetDensityModifier", (CommunitySystem_ResetDensityModifier x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CommunitySystem_ResetDensityModifier( game.CommunitySystem self );