class game
CompanionSystem
game.CompanionSystem
- 0 properties
- 5 functions
Extends game.ICompanionSystem game.IGameSystem IScriptable ISerializable
Properties
None.
Functions
void DespawnAll()RTTIre.Hooks.PlaceVoid( "gameCompanionSystem", "DespawnAll", (CompanionSystem_DespawnAll x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CompanionSystem_DespawnAll( game.CompanionSystem self );void DespawnSubcharacter(TDBID recordID)RTTIre.Hooks.PlaceVoid( "gameCompanionSystem", "DespawnSubcharacter", (CompanionSystem_DespawnSubcharacter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CompanionSystem_DespawnSubcharacter( game.CompanionSystem self, TDBID recordID );void GetSpawnedEntities(out WeakHandle<ent.Entity>[] entities, TDBID? recordID)RTTIre.Hooks.PlaceVoid( "gameCompanionSystem", "GetSpawnedEntities", (CompanionSystem_GetSpawnedEntities x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CompanionSystem_GetSpawnedEntities( game.CompanionSystem self, WeakHandle<ent.Entity>[] entities, TDBID? recordID );void SpawnSubcharacter(TDBID recordID, float offset, Vector3 offsetDir)RTTIre.Hooks.PlaceVoid( "gameCompanionSystem", "SpawnSubcharacter", (CompanionSystem_SpawnSubcharacter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CompanionSystem_SpawnSubcharacter( game.CompanionSystem self, TDBID recordID, float offset, Vector3 offsetDir );void SpawnSubcharacterOnPosition(TDBID recordID, Vector3 pos)RTTIre.Hooks.PlaceVoid( "gameCompanionSystem", "SpawnSubcharacterOnPosition", (CompanionSystem_SpawnSubcharacterOnPosition x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CompanionSystem_SpawnSubcharacterOnPosition( game.CompanionSystem self, TDBID recordID, Vector3 pos );