class game
Damage
game.Damage
- 2 properties
- 5 functions
Extends IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
damageType | game.data.DamageType | 0x40 | |
value | float | 0x44 |
Functions
bool IsValid()RTTIre.Hooks.Place( "gameDamage", "IsValid", (Damage_IsValid x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct Damage_IsValid( game.Damage self );game.data.DamageType GetType()RTTIre.Hooks.Place( "gameDamage", "GetType", (Damage_GetType x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.DamageType>(); } ); [Msgpack.Gen] public readonly partial record struct Damage_GetType( game.Damage self );void SetType(game.data.DamageType dmgType)RTTIre.Hooks.PlaceVoid( "gameDamage", "SetType", (Damage_SetType x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct Damage_SetType( game.Damage self, game.data.DamageType dmgType );float GetValue()RTTIre.Hooks.Place( "gameDamage", "GetValue", (Damage_GetValue x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct Damage_GetValue( game.Damage self );void SetValue(float value)RTTIre.Hooks.PlaceVoid( "gameDamage", "SetValue", (Damage_SetValue x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct Damage_SetValue( game.Damage self, float value );