class game
DebugVisualizerSystem
game.DebugVisualizerSystem
- 0 properties
- 12 functions
Extends game.IDebugVisualizerSystem game.IGameSystem IScriptable ISerializable
Properties
None.
Functions
void ClearAll()RTTIre.Hooks.PlaceVoid( "gameDebugVisualizerSystem", "ClearAll", (DebugVisualizerSystem_ClearAll x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DebugVisualizerSystem_ClearAll( game.DebugVisualizerSystem self );void ClearLayer(uint layerId)RTTIre.Hooks.PlaceVoid( "gameDebugVisualizerSystem", "ClearLayer", (DebugVisualizerSystem_ClearLayer x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DebugVisualizerSystem_ClearLayer( game.DebugVisualizerSystem self, uint layerId );void SetPosition(uint layerId, Vector4 position)RTTIre.Hooks.PlaceVoid( "gameDebugVisualizerSystem", "SetPosition", (DebugVisualizerSystem_SetPosition x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DebugVisualizerSystem_SetPosition( game.DebugVisualizerSystem self, uint layerId, Vector4 position );void SetScale(uint layerId, Vector4 scale)RTTIre.Hooks.PlaceVoid( "gameDebugVisualizerSystem", "SetScale", (DebugVisualizerSystem_SetScale x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DebugVisualizerSystem_SetScale( game.DebugVisualizerSystem self, uint layerId, Vector4 scale );uint DrawLine(Vector4 start, Vector4 end, Color? color, float? lifetime)RTTIre.Hooks.Place( "gameDebugVisualizerSystem", "DrawLine", (DebugVisualizerSystem_DrawLine x) => { return re.Hooks.CallOriginal<re.msgpack.Uint>(); } ); [Msgpack.Gen] public readonly partial record struct DebugVisualizerSystem_DrawLine( game.DebugVisualizerSystem self, Vector4 start, Vector4 end, Color? color, float? lifetime );uint DrawRect(Vector4 position, Vector4 size, Color? color, float? lifetime)RTTIre.Hooks.Place( "gameDebugVisualizerSystem", "DrawRect", (DebugVisualizerSystem_DrawRect x) => { return re.Hooks.CallOriginal<re.msgpack.Uint>(); } ); [Msgpack.Gen] public readonly partial record struct DebugVisualizerSystem_DrawRect( game.DebugVisualizerSystem self, Vector4 position, Vector4 size, Color? color, float? lifetime );uint DrawText(Vector4 position, string text, game.DebugViewETextAlignment? textAlignment, Color? color, float? lifetime)RTTIre.Hooks.Place( "gameDebugVisualizerSystem", "DrawText", (DebugVisualizerSystem_DrawText x) => { return re.Hooks.CallOriginal<re.msgpack.Uint>(); } ); [Msgpack.Gen] public readonly partial record struct DebugVisualizerSystem_DrawText( game.DebugVisualizerSystem self, Vector4 position, string text, game.DebugViewETextAlignment? textAlignment, Color? color, float? lifetime );uint DrawText3D(Vector4 position, string text, Color? color, float? lifetime)RTTIre.Hooks.Place( "gameDebugVisualizerSystem", "DrawText3D", (DebugVisualizerSystem_DrawText3D x) => { return re.Hooks.CallOriginal<re.msgpack.Uint>(); } ); [Msgpack.Gen] public readonly partial record struct DebugVisualizerSystem_DrawText3D( game.DebugVisualizerSystem self, Vector4 position, string text, Color? color, float? lifetime );uint DrawLine3D(Vector4 start, Vector4 end, Color? color, float? lifetime)RTTIre.Hooks.Place( "gameDebugVisualizerSystem", "DrawLine3D", (DebugVisualizerSystem_DrawLine3D x) => { return re.Hooks.CallOriginal<re.msgpack.Uint>(); } ); [Msgpack.Gen] public readonly partial record struct DebugVisualizerSystem_DrawLine3D( game.DebugVisualizerSystem self, Vector4 start, Vector4 end, Color? color, float? lifetime );uint DrawWireBox(Vector4 boxMin, Vector4 boxMax, Color? color, float? lifetime)RTTIre.Hooks.Place( "gameDebugVisualizerSystem", "DrawWireBox", (DebugVisualizerSystem_DrawWireBox x) => { return re.Hooks.CallOriginal<re.msgpack.Uint>(); } ); [Msgpack.Gen] public readonly partial record struct DebugVisualizerSystem_DrawWireBox( game.DebugVisualizerSystem self, Vector4 boxMin, Vector4 boxMax, Color? color, float? lifetime );uint DrawWireSphere(Vector4 position, float radius, Color? color, float? lifetime)RTTIre.Hooks.Place( "gameDebugVisualizerSystem", "DrawWireSphere", (DebugVisualizerSystem_DrawWireSphere x) => { return re.Hooks.CallOriginal<re.msgpack.Uint>(); } ); [Msgpack.Gen] public readonly partial record struct DebugVisualizerSystem_DrawWireSphere( game.DebugVisualizerSystem self, Vector4 position, float radius, Color? color, float? lifetime );uint DrawArrow(Vector4 start, Vector4 end, Color? color, float? lifetime)RTTIre.Hooks.Place( "gameDebugVisualizerSystem", "DrawArrow", (DebugVisualizerSystem_DrawArrow x) => { return re.Hooks.CallOriginal<re.msgpack.Uint>(); } ); [Msgpack.Gen] public readonly partial record struct DebugVisualizerSystem_DrawArrow( game.DebugVisualizerSystem self, Vector4 start, Vector4 end, Color? color, float? lifetime );