class game
FxInstance
game.FxInstance
- 0 properties
- 8 functions
Extends IScriptable ISerializable
Properties
None.
Functions
void Kill()RTTIre.Hooks.PlaceVoid( "gameFxInstance", "Kill", (FxInstance_Kill x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FxInstance_Kill( game.FxInstance self );void BreakLoop()RTTIre.Hooks.PlaceVoid( "gameFxInstance", "BreakLoop", (FxInstance_BreakLoop x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FxInstance_BreakLoop( game.FxInstance self );void UpdateTransform(WorldTransform transform)RTTIre.Hooks.PlaceVoid( "gameFxInstance", "UpdateTransform", (FxInstance_UpdateTransform x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FxInstance_UpdateTransform( game.FxInstance self, WorldTransform transform );void UpdateTargetPosition(WorldPosition position)RTTIre.Hooks.PlaceVoid( "gameFxInstance", "UpdateTargetPosition", (FxInstance_UpdateTargetPosition x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FxInstance_UpdateTargetPosition( game.FxInstance self, WorldPosition position );void SetBlackboardValue(CName parameterName, float clampedValue)RTTIre.Hooks.PlaceVoid( "gameFxInstance", "SetBlackboardValue", (FxInstance_SetBlackboardValue x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FxInstance_SetBlackboardValue( game.FxInstance self, CName parameterName, float clampedValue );void AttachToSlot(WeakHandle<ent.Entity> entity, ent.AttachmentTarget targetType, CName slotName, WorldTransform? localTransform)RTTIre.Hooks.PlaceVoid( "gameFxInstance", "AttachToSlot", (FxInstance_AttachToSlot x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FxInstance_AttachToSlot( game.FxInstance self, WeakHandle<ent.Entity> entity, ent.AttachmentTarget targetType, CName slotName, WorldTransform? localTransform );void AttachToComponent(WeakHandle<ent.Entity> entity, ent.AttachmentTarget targetType, CName componentName, WorldTransform? localTransform)RTTIre.Hooks.PlaceVoid( "gameFxInstance", "AttachToComponent", (FxInstance_AttachToComponent x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct FxInstance_AttachToComponent( game.FxInstance self, WeakHandle<ent.Entity> entity, ent.AttachmentTarget targetType, CName componentName, WorldTransform? localTransform );bool IsValid()RTTIre.Hooks.Place( "gameFxInstance", "IsValid", (FxInstance_IsValid x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct FxInstance_IsValid( game.FxInstance self );