class game
GameSessionEvent
game.GameSessionEvent
- 2 properties
- 2 functions
Extends game.CallbackSystemEvent IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
restored | bool | 0x49 | |
preGame | bool | 0x48 |
Functions
bool IsRestored()RTTIre.Hooks.Place( "gameGameSessionEvent", "IsRestored", (GameSessionEvent_IsRestored x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameSessionEvent_IsRestored( game.GameSessionEvent self );bool IsPreGame()RTTIre.Hooks.Place( "gameGameSessionEvent", "IsPreGame", (GameSessionEvent_IsPreGame x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameSessionEvent_IsPreGame( game.GameSessionEvent self );