class game
GameTagSystem
game.GameTagSystem
- 0 properties
- 2 functions
Extends game.IGameSystem IScriptable ISerializable
Properties
None.
Functions
ent.Entity? GetAnyMatchingEntity(CName tag)RTTIre.Hooks.Place( "gameGameTagSystem", "GetAnyMatchingEntity", (GameTagSystem_GetAnyMatchingEntity x) => { return re.Hooks.CallOriginal<re.msgpack.ent.Entity>(); } ); [Msgpack.Gen] public readonly partial record struct GameTagSystem_GetAnyMatchingEntity( game.GameTagSystem self, CName tag );bool GetAllMatchingEntities(CName tag, out ent.Entity[] entities)RTTIre.Hooks.Place( "gameGameTagSystem", "GetAllMatchingEntities", (GameTagSystem_GetAllMatchingEntities x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GameTagSystem_GetAllMatchingEntities( game.GameTagSystem self, CName tag, ent.Entity[] entities );