BlackICE Scripting

class game

GodModeSystem

game.GodModeSystem

  • 0 properties
  • 8 functions

Extends game.IGodModeSystem game.IReplicatedGameSystem game.IGameSystem IScriptable ISerializable

Properties

None.

Functions

  • bool AddGodMode(ent.EntityID entID, game.GodModeType gmType, CName sourceInfo) RTTI
  • bool RemoveGodMode(ent.EntityID entID, game.GodModeType gmType, CName sourceInfo) RTTI
  • bool HasGodMode(ent.EntityID entID, game.GodModeType gmType) RTTI
  • uint GetGodModeCount(ent.EntityID entID, game.GodModeType gmType) RTTI
  • CName[] GetGodModeSources(ent.EntityID entID, game.GodModeType gmType) RTTI
  • void ClearGodMode(ent.EntityID entID, CName sourceInfo) RTTI
  • bool EnableOverride(ent.EntityID entID, game.GodModeType gmType, CName sourceInfo) RTTI
  • bool DisableOverride(ent.EntityID entID, CName sourceInfo) RTTI