class game
GodModeSystem
game.GodModeSystem
- 0 properties
- 8 functions
Extends game.IGodModeSystem game.IReplicatedGameSystem game.IGameSystem IScriptable ISerializable
Properties
None.
Functions
bool AddGodMode(ent.EntityID entID, game.GodModeType gmType, CName sourceInfo)RTTIre.Hooks.Place( "gameGodModeSystem", "AddGodMode", (GodModeSystem_AddGodMode x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GodModeSystem_AddGodMode( game.GodModeSystem self, ent.EntityID entID, game.GodModeType gmType, CName sourceInfo );bool RemoveGodMode(ent.EntityID entID, game.GodModeType gmType, CName sourceInfo)RTTIre.Hooks.Place( "gameGodModeSystem", "RemoveGodMode", (GodModeSystem_RemoveGodMode x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GodModeSystem_RemoveGodMode( game.GodModeSystem self, ent.EntityID entID, game.GodModeType gmType, CName sourceInfo );bool HasGodMode(ent.EntityID entID, game.GodModeType gmType)RTTIre.Hooks.Place( "gameGodModeSystem", "HasGodMode", (GodModeSystem_HasGodMode x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GodModeSystem_HasGodMode( game.GodModeSystem self, ent.EntityID entID, game.GodModeType gmType );uint GetGodModeCount(ent.EntityID entID, game.GodModeType gmType)RTTIre.Hooks.Place( "gameGodModeSystem", "GetGodModeCount", (GodModeSystem_GetGodModeCount x) => { return re.Hooks.CallOriginal<re.msgpack.Uint>(); } ); [Msgpack.Gen] public readonly partial record struct GodModeSystem_GetGodModeCount( game.GodModeSystem self, ent.EntityID entID, game.GodModeType gmType );CName[] GetGodModeSources(ent.EntityID entID, game.GodModeType gmType)RTTIvoid ClearGodMode(ent.EntityID entID, CName sourceInfo)RTTIre.Hooks.PlaceVoid( "gameGodModeSystem", "ClearGodMode", (GodModeSystem_ClearGodMode x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GodModeSystem_ClearGodMode( game.GodModeSystem self, ent.EntityID entID, CName sourceInfo );bool EnableOverride(ent.EntityID entID, game.GodModeType gmType, CName sourceInfo)RTTIre.Hooks.Place( "gameGodModeSystem", "EnableOverride", (GodModeSystem_EnableOverride x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GodModeSystem_EnableOverride( game.GodModeSystem self, ent.EntityID entID, game.GodModeType gmType, CName sourceInfo );bool DisableOverride(ent.EntityID entID, CName sourceInfo)RTTIre.Hooks.Place( "gameGodModeSystem", "DisableOverride", (GodModeSystem_DisableOverride x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct GodModeSystem_DisableOverride( game.GodModeSystem self, ent.EntityID entID, CName sourceInfo );