class game
IDebugDrawHistorySystem
game.IDebugDrawHistorySystem
- 0 properties
- 2 functions
- 1 derived class
Extends game.IGameSystem IScriptable ISerializable
Derived
Properties
None.
Functions
void DrawWireSphere(Vector4 position, float radius, Color? color, string tag)RTTIre.Hooks.PlaceVoid( "gameIDebugDrawHistorySystem", "DrawWireSphere", (IDebugDrawHistorySystem_DrawWireSphere x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct IDebugDrawHistorySystem_DrawWireSphere( game.IDebugDrawHistorySystem self, Vector4 position, float radius, Color? color, string tag );void DrawArrow(Vector4 position, Vector4 direction, Color? color, string tag)RTTIre.Hooks.PlaceVoid( "gameIDebugDrawHistorySystem", "DrawArrow", (IDebugDrawHistorySystem_DrawArrow x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct IDebugDrawHistorySystem_DrawArrow( game.IDebugDrawHistorySystem self, Vector4 position, Vector4 direction, Color? color, string tag );