class game
IGameRulesSystem
game.IGameRulesSystem
- 0 properties
- 5 functions
- 1 derived class
Extends game.IGameSystem IScriptable ISerializable
Derived
Properties
None.
Functions
void SendChat(string chat)RTTIre.Hooks.PlaceVoid( "gameIGameRulesSystem", "SendChat", (IGameRulesSystem_SendChat x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct IGameRulesSystem_SendChat( game.IGameRulesSystem self, string chat );bool IsPlayerReady(string PeerID)RTTIre.Hooks.Place( "gameIGameRulesSystem", "IsPlayerReady", (IGameRulesSystem_IsPlayerReady x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct IGameRulesSystem_IsPlayerReady( game.IGameRulesSystem self, string PeerID );bool IsGameVictorious()RTTIre.Hooks.Place( "gameIGameRulesSystem", "IsGameVictorious", (IGameRulesSystem_IsGameVictorious x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct IGameRulesSystem_IsGameVictorious( game.IGameRulesSystem self );bool IsGameUnsuccessful()RTTIre.Hooks.Place( "gameIGameRulesSystem", "IsGameUnsuccessful", (IGameRulesSystem_IsGameUnsuccessful x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct IGameRulesSystem_IsGameUnsuccessful( game.IGameRulesSystem self );grs.HeistStatus GetHeistStatus()RTTIre.Hooks.Place( "gameIGameRulesSystem", "GetHeistStatus", (IGameRulesSystem_GetHeistStatus x) => { return re.Hooks.CallOriginal<re.msgpack.grs.HeistStatus>(); } ); [Msgpack.Gen] public readonly partial record struct IGameRulesSystem_GetHeistStatus( game.IGameRulesSystem self );