class game
IWatchdogSystem
game.IWatchdogSystem
- 0 properties
- 4 functions
- 1 derived class
Extends game.IGameSystem IScriptable ISerializable
Derived
Properties
None.
Functions
bool HasActiveFallback(ent.EntityID entityId, CName fallbackCategory)RTTIre.Hooks.Place( "gameIWatchdogSystem", "HasActiveFallback", (IWatchdogSystem_HasActiveFallback x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct IWatchdogSystem_HasActiveFallback( game.IWatchdogSystem self, ent.EntityID entityId, CName fallbackCategory );bool IsFallbackHandled(CName fallbackCategory)RTTIre.Hooks.Place( "gameIWatchdogSystem", "IsFallbackHandled", (IWatchdogSystem_IsFallbackHandled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct IWatchdogSystem_IsFallbackHandled( game.IWatchdogSystem self, CName fallbackCategory );bool IsFallbackForced(CName fallbackCategory)RTTIre.Hooks.Place( "gameIWatchdogSystem", "IsFallbackForced", (IWatchdogSystem_IsFallbackForced x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct IWatchdogSystem_IsFallbackForced( game.IWatchdogSystem self, CName fallbackCategory );void SetForcedFallback(CName fallbackCategory, bool isForced)RTTIre.Hooks.PlaceVoid( "gameIWatchdogSystem", "SetForcedFallback", (IWatchdogSystem_SetForcedFallback x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct IWatchdogSystem_SetForcedFallback( game.IWatchdogSystem self, CName fallbackCategory, bool isForced );