class game
KeyInputEvent
game.KeyInputEvent
- 2 properties
- 3 functions
Extends game.CallbackSystemEvent IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
action | EInputAction | 0x4C | |
key | EInputKey | 0x50 |
Functions
void IsShiftDown()RTTIre.Hooks.PlaceVoid( "gameKeyInputEvent", "IsShiftDown", (KeyInputEvent_IsShiftDown x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct KeyInputEvent_IsShiftDown( game.KeyInputEvent self );void IsControlDown()RTTIre.Hooks.PlaceVoid( "gameKeyInputEvent", "IsControlDown", (KeyInputEvent_IsControlDown x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct KeyInputEvent_IsControlDown( game.KeyInputEvent self );void IsAltDown()RTTIre.Hooks.PlaceVoid( "gameKeyInputEvent", "IsAltDown", (KeyInputEvent_IsAltDown x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct KeyInputEvent_IsAltDown( game.KeyInputEvent self );