class game
LevelAssignmentSystem
game.LevelAssignmentSystem
- 0 properties
- 4 functions
Extends game.ILevelAssignmentSystem game.IGameSystem IScriptable ISerializable
Properties
None.
Functions
void LockLevelAssignment(TDBID levelAssignmentTDBID)RTTIre.Hooks.PlaceVoid( "gameLevelAssignmentSystem", "LockLevelAssignment", (LevelAssignmentSystem_LockLevelAssignment x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LevelAssignmentSystem_LockLevelAssignment( game.LevelAssignmentSystem self, TDBID levelAssignmentTDBID );int GetLevelAssignment(TDBID levelAssignmentTDBID)RTTIre.Hooks.Place( "gameLevelAssignmentSystem", "GetLevelAssignment", (LevelAssignmentSystem_GetLevelAssignment x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct LevelAssignmentSystem_GetLevelAssignment( game.LevelAssignmentSystem self, TDBID levelAssignmentTDBID );void MarkPlayerLevelRestored(bool? playerLevelRestored)RTTIre.Hooks.PlaceVoid( "gameLevelAssignmentSystem", "MarkPlayerLevelRestored", (LevelAssignmentSystem_MarkPlayerLevelRestored x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LevelAssignmentSystem_MarkPlayerLevelRestored( game.LevelAssignmentSystem self, bool? playerLevelRestored );bool IsLocked(TDBID levelAssignmentTDBID)RTTIre.Hooks.Place( "gameLevelAssignmentSystem", "IsLocked", (LevelAssignmentSystem_IsLocked x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LevelAssignmentSystem_IsLocked( game.LevelAssignmentSystem self, TDBID levelAssignmentTDBID );