class game
MeleeAttackData
game.MeleeAttackData
- 37 properties
- 0 functions
Extends IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
trailAttackSide | string | 0x40 | |
isThrust | bool | 0x60 | |
useMiddlePosition | bool | 0x61 | |
startPosition | Vector4 | 0x70 | |
middlePosition | Vector4 | 0x80 | |
endPosition | Vector4 | 0x90 | |
ikOffset | Vector3 | 0xA0 | |
attackName | CName | 0xB0 | |
attackEffectDirection | CName | 0xB8 | |
impactFxSlot | CName | 0xC0 | |
attackSpeed | float | 0xC8 | |
attackWindowOpen | float | 0xCC | |
attackWindowClosed | float | 0xD0 | |
idleTransitionTime | float | 0xD4 | |
holdTransitionTime | float | 0xD8 | |
blockTransitionTime | float | 0xDC | |
attackEffectDuration | float | 0xE0 | |
attackEffectDelay | float | 0xE4 | |
impulseDelay | float | 0xE8 | |
cameraSpaceImpulse | float | 0xEC | |
forwardImpulse | float | 0xF0 | |
upImpulse | float | 0xF4 | |
staminaCost | float | 0xF8 | |
weaponChargeCost | float | 0xFC | |
trailStartDelay | float | 0x100 | |
trailStopDelay | float | 0x104 | |
startupDuration | float | 0x108 | |
activeDuration | float | 0x10C | |
recoverDuration | float | 0x110 | |
activeHitDuration | float | 0x114 | |
recoverHitDuration | float | 0x118 | |
standUpDelay | float | 0x11C | |
incrementsCombo | bool | 0x120 | |
hasDeflectAnim | bool | 0x121 | |
hasHitAnim | bool | 0x122 | |
useAdjustmentInsteadOfImpulse | bool | 0x123 | |
enableAdjustingPlayerPositionToTarget | bool | 0x124 |
Functions
None.