class game
MinimapSystem
game.MinimapSystem
- 0 properties
- 3 functions
Extends game.IMinimapSystem game.IGameSystem IScriptable ISerializable
Properties
None.
Functions
void OverrideVehicleSettings(float minVehicleRadius, float maxVehicleRadius, float minVehicleBound, float maxVehicleBound)RTTIre.Hooks.PlaceVoid( "gameMinimapSystem", "OverrideVehicleSettings", (MinimapSystem_OverrideVehicleSettings x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MinimapSystem_OverrideVehicleSettings( game.MinimapSystem self, float minVehicleRadius, float maxVehicleRadius, float minVehicleBound, float maxVehicleBound );void RestoreDefaultVehicleSettings()RTTIre.Hooks.PlaceVoid( "gameMinimapSystem", "RestoreDefaultVehicleSettings", (MinimapSystem_RestoreDefaultVehicleSettings x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct MinimapSystem_RestoreDefaultVehicleSettings( game.MinimapSystem self );game.MinimapSettings? GetSettings()RTTIre.Hooks.Place( "gameMinimapSystem", "GetSettings", (MinimapSystem_GetSettings x) => { return re.Hooks.CallOriginal<re.msgpack.game.MinimapSettings>(); } ); [Msgpack.Gen] public readonly partial record struct MinimapSystem_GetSettings( game.MinimapSystem self );