struct game
MuppetUpperBodyState
game.MuppetUpperBodyState
- 27 properties
- 0 functions
- 164 bytes
Properties
| Property | Type | Offset | |
|---|---|---|---|
currentWeapon | game.ItemID | 0x0 | |
wantedWeapon | game.ItemID | 0x10 | |
inProgressWeapon | game.ItemID | 0x20 | |
logicWantedWeapon | game.ItemID | 0x30 | |
equippingTransitionTime | float | 0x40 | |
remainingShotTime | float | 0x44 | |
timeTillNextShootSeconds | float | 0x48 | |
isAimingDownSight | bool | 0x4C | |
currentWeaponAmmo | int | 0x50 | |
currentWeaponAmmoCapacity | int | 0x54 | |
isShooting | bool | 0x58 | |
weaponZoomLevel | float | 0x5C | |
weaponAimFOV | float | 0x60 | |
remainingReloadTime | float | 0x64 | |
remainingReloadCooldownTime | float | 0x68 | |
shotsMade | uint | 0x6C | |
isMeleeAttackInProgress | bool | 0x70 | |
meleeAttacksMade | uint | 0x74 | |
meleeAttackIndex | int | 0x78 | |
remainingMeleeAttackDuration | float | 0x7C | |
selectedConsumable | game.ItemID | 0x80 | |
consumableInUse | bool | 0x90 | |
consumableEffectApplied | bool | 0x91 | |
consumableUseTimeStartup | float | 0x94 | |
consumableUseTimeRecovery | float | 0x98 | |
remainingQuickMeleeTime | float | 0x9C | |
remainingQuickMeleeCooldownTime | float | 0xA0 |
Functions
None.