class game
PatrolSplineProgress
game.PatrolSplineProgress
- 3 properties
- 1 function
Extends IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
currentControlPoints | game.PatrolSplineControlPoint[] | 0x60 | |
entrySplineParam | float | 0xB0 | |
controlPointIndex | uint | 0xB8 |
Functions
bool IsControlPointIndexValid()RTTIre.Hooks.Place( "gamePatrolSplineProgress", "IsControlPointIndexValid", (PatrolSplineProgress_IsControlPointIndexValid x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PatrolSplineProgress_IsControlPointIndexValid( game.PatrolSplineProgress self );