class game
PlayerSystem
game.PlayerSystem
- 0 properties
- 1 function
- 1 derived class
Extends game.IPlayerSystem game.IGameSystem IScriptable ISerializable
Derived
Properties
None.
Functions
void PlayerEnteredCombat(bool playerEnteredCombat)RTTIre.Hooks.PlaceVoid( "gamePlayerSystem", "PlayerEnteredCombat", (PlayerSystem_PlayerEnteredCombat x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayerSystem_PlayerEnteredCombat( game.PlayerSystem self, bool playerEnteredCombat );