class game
PoliceRadioSystem
game.PoliceRadioSystem
- 2 properties
- 2 functions
Extends game.IPoliceRadioSystem game.IGameSystem IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
lastDistrictEntry | CName | 0x0 | scripted |
isHeat1LineRequestOngoing | bool | 0x8 | scripted |
Functions
void PoliceRadioRequest(CName voRequest)RTTIre.Hooks.PlaceVoid( "gamePoliceRadioSystem", "PoliceRadioRequest", (PoliceRadioSystem_PoliceRadioRequest x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PoliceRadioSystem_PoliceRadioRequest( game.PoliceRadioSystem self, CName voRequest );void AbortCurrentRadioLine()RTTIre.Hooks.PlaceVoid( "gamePoliceRadioSystem", "AbortCurrentRadioLine", (PoliceRadioSystem_AbortCurrentRadioLine x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PoliceRadioSystem_AbortCurrentRadioLine( game.PoliceRadioSystem self );