class game
PrereqStateChangedEvent
game.PrereqStateChangedEvent
- 0 properties
- 1 function
Extends red.Event IScriptable ISerializable
Properties
None.
Functions
game.PrereqState? GetPrereqState()RTTIre.Hooks.Place( "gamePrereqStateChangedEvent", "GetPrereqState", (PrereqStateChangedEvent_GetPrereqState x) => { return re.Hooks.CallOriginal<re.msgpack.game.PrereqState>(); } ); [Msgpack.Gen] public readonly partial record struct PrereqStateChangedEvent_GetPrereqState( game.PrereqStateChangedEvent self );