struct game
PreventionSystemDebugData
game.PreventionSystemDebugData
- 27 properties
- 0 functions
- 192 bytes
Properties
| Property | Type | Offset | |
|---|---|---|---|
totalCrimeScore | float | 0x0 | |
heatStage | int | 0x4 | |
heatThreshold | float | 0x8 | |
heatMultiplierDistrict | float | 0xC | |
heatMultiplierQuest | float | 0x10 | |
totalVehiclesCount | int | 0x14 | |
totalAVsCount | int | 0x18 | |
totalBlockadesCount | int | 0x1C | |
totalNPCCount | int | 0x20 | |
currentVehicleTicketCount | int | 0x24 | |
maxVehicleTicketCount | int | 0x28 | |
maxTacNPCCount | int | 0x2C | |
engagedVehiclesCount | int | 0x30 | |
engagedVehiclesLimit | int | 0x34 | |
supportVehiclesCount | int | 0x38 | |
supportVehiclesLimit | int | 0x3C | |
maxAVPlayerDistance | float | 0x40 | |
lastAVRequestedSpawnPosition | Vector3 | 0x44 | |
totalNPCLimit | int | 0x50 | |
externalNPCCount | int | 0x54 | |
fallbackNPCCount | int | 0x58 | |
registeredPendingTickets | int | 0x5C | |
awaitedAVSpawnPointsRequestID | uint | 0x60 | |
lastKnownPosition | Vector4 | 0x70 | |
heatChangeReason | string | 0x80 | |
systemEnabled | bool | 0xA0 | |
systemLockEventSources | List | 0xA8 |
Functions
None.