class game
RazerChromaEffectsSystem
game.RazerChromaEffectsSystem
- 0 properties
- 5 functions
Extends game.IRazerChromaEffectsSystem game.IGameSystem IScriptable ISerializable
Properties
None.
Functions
bool IsRazerChromaAvailable()RTTIre.Hooks.Place( "gameRazerChromaEffectsSystem", "IsRazerChromaAvailable", (RazerChromaEffectsSystem_IsRazerChromaAvailable x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct RazerChromaEffectsSystem_IsRazerChromaAvailable( game.RazerChromaEffectsSystem self );bool PlayAnimation(CName animationName, bool loop)RTTIre.Hooks.Place( "gameRazerChromaEffectsSystem", "PlayAnimation", (RazerChromaEffectsSystem_PlayAnimation x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct RazerChromaEffectsSystem_PlayAnimation( game.RazerChromaEffectsSystem self, CName animationName, bool loop );bool StopAnimation(CName animationName)RTTIre.Hooks.Place( "gameRazerChromaEffectsSystem", "StopAnimation", (RazerChromaEffectsSystem_StopAnimation x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct RazerChromaEffectsSystem_StopAnimation( game.RazerChromaEffectsSystem self, CName animationName );bool SetIdleAnimation(CName animationName, bool use)RTTIre.Hooks.Place( "gameRazerChromaEffectsSystem", "SetIdleAnimation", (RazerChromaEffectsSystem_SetIdleAnimation x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct RazerChromaEffectsSystem_SetIdleAnimation( game.RazerChromaEffectsSystem self, CName animationName, bool use );void SetHotKeysIdleAnimation()RTTIre.Hooks.PlaceVoid( "gameRazerChromaEffectsSystem", "SetHotKeysIdleAnimation", (RazerChromaEffectsSystem_SetHotKeysIdleAnimation x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RazerChromaEffectsSystem_SetHotKeysIdleAnimation( game.RazerChromaEffectsSystem self );