class game
RichPresenceSystem
game.RichPresenceSystem
- 0 properties
- 1 function
Extends game.IRichPresenceSystem game.IGameSystem IScriptable ISerializable
Properties
None.
Functions
void SetRichPresence()RTTIre.Hooks.PlaceVoid( "gameRichPresenceSystem", "SetRichPresence", (RichPresenceSystem_SetRichPresence x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct RichPresenceSystem_SetRichPresence( game.RichPresenceSystem self );