class game
SceneTier
game.SceneTier
- 0 properties
- 4 functions
Extends sense.StimuliData IScriptable ISerializable
Properties
None.
Functions
GameplayTier GetTier()RTTIre.Hooks.Place( "gameSceneTier", "GetTier", (SceneTier_GetTier x) => { return re.Hooks.CallOriginal<re.msgpack.GameplayTier>(); } ); [Msgpack.Gen] public readonly partial record struct SceneTier_GetTier( game.SceneTier self );bool GetForceEmptyHands()RTTIre.Hooks.Place( "gameSceneTier", "GetForceEmptyHands", (SceneTier_GetForceEmptyHands x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SceneTier_GetForceEmptyHands( game.SceneTier self );void SetTierData(game.SceneTierData tierData)RTTIre.Hooks.PlaceVoid( "gameSceneTier", "SetTierData", (SceneTier_SetTierData x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SceneTier_SetTierData( game.SceneTier self, game.SceneTierData? tierData );game.SceneTierData? GetTierData()RTTIre.Hooks.Place( "gameSceneTier", "GetTierData", (SceneTier_GetTierData x) => { return re.Hooks.CallOriginal<re.msgpack.game.SceneTierData>(); } ); [Msgpack.Gen] public readonly partial record struct SceneTier_GetTierData( game.SceneTier self );