class game
SetAsQuestImportantEvent
game.SetAsQuestImportantEvent
- 2 properties
- 4 functions
Extends red.Event IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
isImportant | bool | 0x40 | |
propagateToSlaves | bool | 0x41 |
Functions
bool IsImportant()RTTIre.Hooks.Place( "gameSetAsQuestImportantEvent", "IsImportant", (SetAsQuestImportantEvent_IsImportant x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SetAsQuestImportantEvent_IsImportant( game.SetAsQuestImportantEvent self );void SetImportant(bool important)RTTIre.Hooks.PlaceVoid( "gameSetAsQuestImportantEvent", "SetImportant", (SetAsQuestImportantEvent_SetImportant x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct SetAsQuestImportantEvent_SetImportant( game.SetAsQuestImportantEvent self, bool important );bool PropagateToSlaves()RTTIre.Hooks.Place( "gameSetAsQuestImportantEvent", "PropagateToSlaves", (SetAsQuestImportantEvent_PropagateToSlaves x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SetAsQuestImportantEvent_PropagateToSlaves( game.SetAsQuestImportantEvent self );string GetFriendlyDescription()RTTIre.Hooks.Place( "gameSetAsQuestImportantEvent", "GetFriendlyDescription", (SetAsQuestImportantEvent_GetFriendlyDescription x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct SetAsQuestImportantEvent_GetFriendlyDescription( game.SetAsQuestImportantEvent self );