class game
StatsDataSystem
game.StatsDataSystem
- 0 properties
- 7 functions
Extends game.IStatsDataSystem game.IGameSystem IScriptable ISerializable
Properties
None.
Functions
float GetValueFromCurve(CName curveSetName, float argumentValue, CName? curveName, game.Difficulty? difficulty)RTTIre.Hooks.Place( "gameStatsDataSystem", "GetValueFromCurve", (StatsDataSystem_GetValueFromCurve x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct StatsDataSystem_GetValueFromCurve( game.StatsDataSystem self, CName curveSetName, float argumentValue, CName? curveName, game.Difficulty? difficulty );float GetMinValueFromCurve(CName curveSetName, CName? curveName, game.Difficulty? difficulty)RTTIre.Hooks.Place( "gameStatsDataSystem", "GetMinValueFromCurve", (StatsDataSystem_GetMinValueFromCurve x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct StatsDataSystem_GetMinValueFromCurve( game.StatsDataSystem self, CName curveSetName, CName? curveName, game.Difficulty? difficulty );float GetMaxValueFromCurve(CName curveSetName, CName? curveName, game.Difficulty? difficulty)RTTIre.Hooks.Place( "gameStatsDataSystem", "GetMaxValueFromCurve", (StatsDataSystem_GetMaxValueFromCurve x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct StatsDataSystem_GetMaxValueFromCurve( game.StatsDataSystem self, CName curveSetName, CName? curveName, game.Difficulty? difficulty );game.Difficulty GetDifficulty()RTTIre.Hooks.Place( "gameStatsDataSystem", "GetDifficulty", (StatsDataSystem_GetDifficulty x) => { return re.Hooks.CallOriginal<re.msgpack.game.Difficulty>(); } ); [Msgpack.Gen] public readonly partial record struct StatsDataSystem_GetDifficulty( game.StatsDataSystem self );void SetDifficulty(game.Difficulty difficulty)RTTIre.Hooks.PlaceVoid( "gameStatsDataSystem", "SetDifficulty", (StatsDataSystem_SetDifficulty x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct StatsDataSystem_SetDifficulty( game.StatsDataSystem self, game.Difficulty difficulty );float GetArmorEffectivenessValue(bool? isPlayer)RTTIre.Hooks.Place( "gameStatsDataSystem", "GetArmorEffectivenessValue", (StatsDataSystem_GetArmorEffectivenessValue x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct StatsDataSystem_GetArmorEffectivenessValue( game.StatsDataSystem self, bool? isPlayer );game.SuggestedDefenseValues GetSuggestedDefenseValues(float playerLevel)RTTIre.Hooks.Place( "gameStatsDataSystem", "GetSuggestedDefenseValues", (StatsDataSystem_GetSuggestedDefenseValues x) => { return re.Hooks.CallOriginal<re.msgpack.game.SuggestedDefenseValues>(); } ); [Msgpack.Gen] public readonly partial record struct StatsDataSystem_GetSuggestedDefenseValues( game.StatsDataSystem self, float playerLevel );