class game
TickableEvent
game.TickableEvent
- 1 property
- 2 functions
- 9 derived classes
Extends red.Event IScriptable ISerializable
Derived
DeviceUpdateEvent, FadeOutOutlinesUpdate, FakeUpdateEvent, PerkDeviceTickEvent, PlayerDamageFromDataEvent, ProjectileTickEvent, ResetTickEvent, SysDebuggerEvent, VehicleRaceClockUpdateEvent
Properties
| Property | Type | Offset | |
|---|---|---|---|
state | game.TickableEventState | 0x40 |
Functions
game.TickableEventState GetState()RTTIre.Hooks.Place( "gameTickableEvent", "GetState", (TickableEvent_GetState x) => { return re.Hooks.CallOriginal<re.msgpack.game.TickableEventState>(); } ); [Msgpack.Gen] public readonly partial record struct TickableEvent_GetState( game.TickableEvent self );float GetProgress()RTTIre.Hooks.Place( "gameTickableEvent", "GetProgress", (TickableEvent_GetProgress x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct TickableEvent_GetProgress( game.TickableEvent self );