class game.data
AIActionAND_Record
game.data.AIActionAND_Record
- 0 properties
- 5 functions
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void AND(out WeakHandle<game.data.AIActionSubCondition_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAIActionAND_Record", "AND", (AIActionAND_Record_AND x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AIActionAND_Record_AND( game.data.AIActionAND_Record self, WeakHandle<game.data.AIActionSubCondition_Record>[] outList );int GetANDCount()RTTIre.Hooks.Place( "gamedataAIActionAND_Record", "GetANDCount", (AIActionAND_Record_GetANDCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionAND_Record_GetANDCount( game.data.AIActionAND_Record self );WeakHandle<game.data.AIActionSubCondition_Record> GetANDItem(int index)RTTIgame.data.AIActionSubCondition_Record? GetANDItemHandle(int index)RTTIre.Hooks.Place( "gamedataAIActionAND_Record", "GetANDItemHandle", (AIActionAND_Record_GetANDItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionSubCondition_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionAND_Record_GetANDItemHandle( game.data.AIActionAND_Record self, int index );bool ANDContains(WeakHandle<game.data.AIActionSubCondition_Record> item)RTTIre.Hooks.Place( "gamedataAIActionAND_Record", "ANDContains", (AIActionAND_Record_ANDContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionAND_Record_ANDContains( game.data.AIActionAND_Record self, WeakHandle<game.data.AIActionSubCondition_Record> item );