class game.data
AIActionChangeNPCState_Record
game.data.AIActionChangeNPCState_Record
- 0 properties
- 6 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
CName DefenseMode()RTTIre.Hooks.Place( "gamedataAIActionChangeNPCState_Record", "DefenseMode", (AIActionChangeNPCState_Record_DefenseMode x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionChangeNPCState_Record_DefenseMode( game.data.AIActionChangeNPCState_Record self );CName HitReactionMode()RTTIre.Hooks.Place( "gamedataAIActionChangeNPCState_Record", "HitReactionMode", (AIActionChangeNPCState_Record_HitReactionMode x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionChangeNPCState_Record_HitReactionMode( game.data.AIActionChangeNPCState_Record self );CName HighLevelState()RTTIre.Hooks.Place( "gamedataAIActionChangeNPCState_Record", "HighLevelState", (AIActionChangeNPCState_Record_HighLevelState x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionChangeNPCState_Record_HighLevelState( game.data.AIActionChangeNPCState_Record self );CName LocomotionMode()RTTIre.Hooks.Place( "gamedataAIActionChangeNPCState_Record", "LocomotionMode", (AIActionChangeNPCState_Record_LocomotionMode x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionChangeNPCState_Record_LocomotionMode( game.data.AIActionChangeNPCState_Record self );CName UpperBodyState()RTTIre.Hooks.Place( "gamedataAIActionChangeNPCState_Record", "UpperBodyState", (AIActionChangeNPCState_Record_UpperBodyState x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionChangeNPCState_Record_UpperBodyState( game.data.AIActionChangeNPCState_Record self );CName StanceState()RTTIre.Hooks.Place( "gamedataAIActionChangeNPCState_Record", "StanceState", (AIActionChangeNPCState_Record_StanceState x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionChangeNPCState_Record_StanceState( game.data.AIActionChangeNPCState_Record self );