class game.data
AIActionCooldown_Record
game.data.AIActionCooldown_Record
- 0 properties
- 7 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void ActivationCondition(out WeakHandle<game.data.AIActionCondition_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAIActionCooldown_Record", "ActivationCondition", (AIActionCooldown_Record_ActivationCondition x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AIActionCooldown_Record_ActivationCondition( game.data.AIActionCooldown_Record self, WeakHandle<game.data.AIActionCondition_Record>[] outList );int GetActivationConditionCount()RTTIre.Hooks.Place( "gamedataAIActionCooldown_Record", "GetActivationConditionCount", (AIActionCooldown_Record_GetActivationConditionCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionCooldown_Record_GetActivationConditionCount( game.data.AIActionCooldown_Record self );WeakHandle<game.data.AIActionCondition_Record> GetActivationConditionItem(int index)RTTIgame.data.AIActionCondition_Record? GetActivationConditionItemHandle(int index)RTTIre.Hooks.Place( "gamedataAIActionCooldown_Record", "GetActivationConditionItemHandle", (AIActionCooldown_Record_GetActivationConditionItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionCondition_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionCooldown_Record_GetActivationConditionItemHandle( game.data.AIActionCooldown_Record self, int index );bool ActivationConditionContains(WeakHandle<game.data.AIActionCondition_Record> item)RTTIre.Hooks.Place( "gamedataAIActionCooldown_Record", "ActivationConditionContains", (AIActionCooldown_Record_ActivationConditionContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionCooldown_Record_ActivationConditionContains( game.data.AIActionCooldown_Record self, WeakHandle<game.data.AIActionCondition_Record> item );CName Name()RTTIre.Hooks.Place( "gamedataAIActionCooldown_Record", "Name", (AIActionCooldown_Record_Name x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionCooldown_Record_Name( game.data.AIActionCooldown_Record self );float Duration()RTTIre.Hooks.Place( "gamedataAIActionCooldown_Record", "Duration", (AIActionCooldown_Record_Duration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionCooldown_Record_Duration( game.data.AIActionCooldown_Record self );