class game.data
AIAmmoCountCond_Record
game.data.AIAmmoCountCond_Record
- 0 properties
- 5 functions
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AttachmentSlot_Record> WeaponSlot()RTTIgame.data.AttachmentSlot_Record? WeaponSlotHandle()RTTIre.Hooks.Place( "gamedataAIAmmoCountCond_Record", "WeaponSlotHandle", (AIAmmoCountCond_Record_WeaponSlotHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AttachmentSlot_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIAmmoCountCond_Record_WeaponSlotHandle( game.data.AIAmmoCountCond_Record self );Vector2 Percentage()RTTIre.Hooks.Place( "gamedataAIAmmoCountCond_Record", "Percentage", (AIAmmoCountCond_Record_Percentage x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct AIAmmoCountCond_Record_Percentage( game.data.AIAmmoCountCond_Record self );int Max()RTTIre.Hooks.Place( "gamedataAIAmmoCountCond_Record", "Max", (AIAmmoCountCond_Record_Max x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIAmmoCountCond_Record_Max( game.data.AIAmmoCountCond_Record self );int Min()RTTIre.Hooks.Place( "gamedataAIAmmoCountCond_Record", "Min", (AIAmmoCountCond_Record_Min x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIAmmoCountCond_Record_Min( game.data.AIAmmoCountCond_Record self );