class game.data
AIBlockCountCond_Record
game.data.AIBlockCountCond_Record
- 0 properties
- 6 functions
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
int OwnerAttackParriedCount()RTTIre.Hooks.Place( "gamedataAIBlockCountCond_Record", "OwnerAttackParriedCount", (AIBlockCountCond_Record_OwnerAttackParriedCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIBlockCountCond_Record_OwnerAttackParriedCount( game.data.AIBlockCountCond_Record self );int MaxParryCount()RTTIre.Hooks.Place( "gamedataAIBlockCountCond_Record", "MaxParryCount", (AIBlockCountCond_Record_MaxParryCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIBlockCountCond_Record_MaxParryCount( game.data.AIBlockCountCond_Record self );int MaxBlockCount()RTTIre.Hooks.Place( "gamedataAIBlockCountCond_Record", "MaxBlockCount", (AIBlockCountCond_Record_MaxBlockCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIBlockCountCond_Record_MaxBlockCount( game.data.AIBlockCountCond_Record self );int OwnerAttackBlockedCount()RTTIre.Hooks.Place( "gamedataAIBlockCountCond_Record", "OwnerAttackBlockedCount", (AIBlockCountCond_Record_OwnerAttackBlockedCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIBlockCountCond_Record_OwnerAttackBlockedCount( game.data.AIBlockCountCond_Record self );int MinParryCount()RTTIre.Hooks.Place( "gamedataAIBlockCountCond_Record", "MinParryCount", (AIBlockCountCond_Record_MinParryCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIBlockCountCond_Record_MinParryCount( game.data.AIBlockCountCond_Record self );int MinBlockCount()RTTIre.Hooks.Place( "gamedataAIBlockCountCond_Record", "MinBlockCount", (AIBlockCountCond_Record_MinBlockCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIBlockCountCond_Record_MinBlockCount( game.data.AIBlockCountCond_Record self );