class game.data
AIFriendlyFireCond_Record
game.data.AIFriendlyFireCond_Record
- 0 properties
- 1 function
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
bool CheckPlayer()RTTIre.Hooks.Place( "gamedataAIFriendlyFireCond_Record", "CheckPlayer", (AIFriendlyFireCond_Record_CheckPlayer x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIFriendlyFireCond_Record_CheckPlayer( game.data.AIFriendlyFireCond_Record self );