BlackICE Scripting

class game.data

AIHasWeapon_Record

game.data.AIHasWeapon_Record

  • 0 properties
  • 11 functions

Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • void ItemType(out WeakHandle<game.data.ItemType_Record>[] outList) RTTI
  • int GetItemTypeCount() RTTI
  • WeakHandle<game.data.ItemType_Record> GetItemTypeItem(int index) RTTI
  • game.data.ItemType_Record? GetItemTypeItemHandle(int index) RTTI
  • bool ItemTypeContains(WeakHandle<game.data.ItemType_Record> item) RTTI
  • void ItemCategory(out WeakHandle<game.data.ItemCategory_Record>[] outList) RTTI
  • int GetItemCategoryCount() RTTI
  • WeakHandle<game.data.ItemCategory_Record> GetItemCategoryItem(int index) RTTI
  • game.data.ItemCategory_Record? GetItemCategoryItemHandle(int index) RTTI
  • bool ItemCategoryContains(WeakHandle<game.data.ItemCategory_Record> item) RTTI
  • CName ItemTag() RTTI