class game.data
AIHasWeapon_Record
game.data.AIHasWeapon_Record
- 0 properties
- 11 functions
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void ItemType(out WeakHandle<game.data.ItemType_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAIHasWeapon_Record", "ItemType", (AIHasWeapon_Record_ItemType x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AIHasWeapon_Record_ItemType( game.data.AIHasWeapon_Record self, WeakHandle<game.data.ItemType_Record>[] outList );int GetItemTypeCount()RTTIre.Hooks.Place( "gamedataAIHasWeapon_Record", "GetItemTypeCount", (AIHasWeapon_Record_GetItemTypeCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIHasWeapon_Record_GetItemTypeCount( game.data.AIHasWeapon_Record self );WeakHandle<game.data.ItemType_Record> GetItemTypeItem(int index)RTTIgame.data.ItemType_Record? GetItemTypeItemHandle(int index)RTTIre.Hooks.Place( "gamedataAIHasWeapon_Record", "GetItemTypeItemHandle", (AIHasWeapon_Record_GetItemTypeItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.ItemType_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIHasWeapon_Record_GetItemTypeItemHandle( game.data.AIHasWeapon_Record self, int index );bool ItemTypeContains(WeakHandle<game.data.ItemType_Record> item)RTTIre.Hooks.Place( "gamedataAIHasWeapon_Record", "ItemTypeContains", (AIHasWeapon_Record_ItemTypeContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIHasWeapon_Record_ItemTypeContains( game.data.AIHasWeapon_Record self, WeakHandle<game.data.ItemType_Record> item );void ItemCategory(out WeakHandle<game.data.ItemCategory_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAIHasWeapon_Record", "ItemCategory", (AIHasWeapon_Record_ItemCategory x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AIHasWeapon_Record_ItemCategory( game.data.AIHasWeapon_Record self, WeakHandle<game.data.ItemCategory_Record>[] outList );int GetItemCategoryCount()RTTIre.Hooks.Place( "gamedataAIHasWeapon_Record", "GetItemCategoryCount", (AIHasWeapon_Record_GetItemCategoryCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIHasWeapon_Record_GetItemCategoryCount( game.data.AIHasWeapon_Record self );WeakHandle<game.data.ItemCategory_Record> GetItemCategoryItem(int index)RTTIgame.data.ItemCategory_Record? GetItemCategoryItemHandle(int index)RTTIre.Hooks.Place( "gamedataAIHasWeapon_Record", "GetItemCategoryItemHandle", (AIHasWeapon_Record_GetItemCategoryItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.ItemCategory_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIHasWeapon_Record_GetItemCategoryItemHandle( game.data.AIHasWeapon_Record self, int index );bool ItemCategoryContains(WeakHandle<game.data.ItemCategory_Record> item)RTTIre.Hooks.Place( "gamedataAIHasWeapon_Record", "ItemCategoryContains", (AIHasWeapon_Record_ItemCategoryContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIHasWeapon_Record_ItemCategoryContains( game.data.AIHasWeapon_Record self, WeakHandle<game.data.ItemCategory_Record> item );CName ItemTag()RTTIre.Hooks.Place( "gamedataAIHasWeapon_Record", "ItemTag", (AIHasWeapon_Record_ItemTag x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AIHasWeapon_Record_ItemTag( game.data.AIHasWeapon_Record self );