class game.data
AINodeMapField_Record
game.data.AINodeMapField_Record
- 0 properties
- 5 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIRecord_Record> Node()RTTIgame.data.AIRecord_Record? NodeHandle()RTTIre.Hooks.Place( "gamedataAINodeMapField_Record", "NodeHandle", (AINodeMapField_Record_NodeHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIRecord_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AINodeMapField_Record_NodeHandle( game.data.AINodeMapField_Record self );WeakHandle<game.data.AIRecord_Record> IsOverriddenBy()RTTIgame.data.AIRecord_Record? IsOverriddenByHandle()RTTIre.Hooks.Place( "gamedataAINodeMapField_Record", "IsOverriddenByHandle", (AINodeMapField_Record_IsOverriddenByHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIRecord_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AINodeMapField_Record_IsOverriddenByHandle( game.data.AINodeMapField_Record self );int ForLOD()RTTIre.Hooks.Place( "gamedataAINodeMapField_Record", "ForLOD", (AINodeMapField_Record_ForLOD x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AINodeMapField_Record_ForLOD( game.data.AINodeMapField_Record self );