class game.data
AIPreviousAttackCond_Record
game.data.AIPreviousAttackCond_Record
- 0 properties
- 6 functions
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
CName[] PreviousAttackName()RTTIint GetPreviousAttackNameCount()RTTIre.Hooks.Place( "gamedataAIPreviousAttackCond_Record", "GetPreviousAttackNameCount", (AIPreviousAttackCond_Record_GetPreviousAttackNameCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIPreviousAttackCond_Record_GetPreviousAttackNameCount( game.data.AIPreviousAttackCond_Record self );CName GetPreviousAttackNameItem(int index)RTTIre.Hooks.Place( "gamedataAIPreviousAttackCond_Record", "GetPreviousAttackNameItem", (AIPreviousAttackCond_Record_GetPreviousAttackNameItem x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AIPreviousAttackCond_Record_GetPreviousAttackNameItem( game.data.AIPreviousAttackCond_Record self, int index );bool PreviousAttackNameContains(CName item)RTTIre.Hooks.Place( "gamedataAIPreviousAttackCond_Record", "PreviousAttackNameContains", (AIPreviousAttackCond_Record_PreviousAttackNameContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIPreviousAttackCond_Record_PreviousAttackNameContains( game.data.AIPreviousAttackCond_Record self, CName item );float TimeWindow()RTTIre.Hooks.Place( "gamedataAIPreviousAttackCond_Record", "TimeWindow", (AIPreviousAttackCond_Record_TimeWindow x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIPreviousAttackCond_Record_TimeWindow( game.data.AIPreviousAttackCond_Record self );int PreviousAttackDirection()RTTIre.Hooks.Place( "gamedataAIPreviousAttackCond_Record", "PreviousAttackDirection", (AIPreviousAttackCond_Record_PreviousAttackDirection x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIPreviousAttackCond_Record_PreviousAttackDirection( game.data.AIPreviousAttackCond_Record self );