class game.data
AISecurityCond_Record
game.data.AISecurityCond_Record
- 0 properties
- 3 functions
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionSecurityAreaType_Record> AreaType()RTTIgame.data.AIActionSecurityAreaType_Record? AreaTypeHandle()RTTIre.Hooks.Place( "gamedataAISecurityCond_Record", "AreaTypeHandle", (AISecurityCond_Record_AreaTypeHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionSecurityAreaType_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISecurityCond_Record_AreaTypeHandle( game.data.AISecurityCond_Record self );int IsConnected()RTTIre.Hooks.Place( "gamedataAISecurityCond_Record", "IsConnected", (AISecurityCond_Record_IsConnected x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AISecurityCond_Record_IsConnected( game.data.AISecurityCond_Record self );