class game.data
AISignalCond_Record
game.data.AISignalCond_Record
- 0 properties
- 1 function
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
CName Name()RTTIre.Hooks.Place( "gamedataAISignalCond_Record", "Name", (AISignalCond_Record_Name x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AISignalCond_Record_Name( game.data.AISignalCond_Record self );