class game.data
AISquadCond_Record
game.data.AISquadCond_Record
- 0 properties
- 10 functions
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void HasTickets(out WeakHandle<game.data.AITicketType_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAISquadCond_Record", "HasTickets", (AISquadCond_Record_HasTickets x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISquadCond_Record_HasTickets( game.data.AISquadCond_Record self, WeakHandle<game.data.AITicketType_Record>[] outList );int GetHasTicketsCount()RTTIre.Hooks.Place( "gamedataAISquadCond_Record", "GetHasTicketsCount", (AISquadCond_Record_GetHasTicketsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AISquadCond_Record_GetHasTicketsCount( game.data.AISquadCond_Record self );WeakHandle<game.data.AITicketType_Record> GetHasTicketsItem(int index)RTTIgame.data.AITicketType_Record? GetHasTicketsItemHandle(int index)RTTIre.Hooks.Place( "gamedataAISquadCond_Record", "GetHasTicketsItemHandle", (AISquadCond_Record_GetHasTicketsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AITicketType_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISquadCond_Record_GetHasTicketsItemHandle( game.data.AISquadCond_Record self, int index );bool HasTicketsContains(WeakHandle<game.data.AITicketType_Record> item)RTTIre.Hooks.Place( "gamedataAISquadCond_Record", "HasTicketsContains", (AISquadCond_Record_HasTicketsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISquadCond_Record_HasTicketsContains( game.data.AISquadCond_Record self, WeakHandle<game.data.AITicketType_Record> item );void TicketsConditionCheck(out WeakHandle<game.data.AITicketType_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAISquadCond_Record", "TicketsConditionCheck", (AISquadCond_Record_TicketsConditionCheck x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISquadCond_Record_TicketsConditionCheck( game.data.AISquadCond_Record self, WeakHandle<game.data.AITicketType_Record>[] outList );int GetTicketsConditionCheckCount()RTTIre.Hooks.Place( "gamedataAISquadCond_Record", "GetTicketsConditionCheckCount", (AISquadCond_Record_GetTicketsConditionCheckCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AISquadCond_Record_GetTicketsConditionCheckCount( game.data.AISquadCond_Record self );WeakHandle<game.data.AITicketType_Record> GetTicketsConditionCheckItem(int index)RTTIgame.data.AITicketType_Record? GetTicketsConditionCheckItemHandle(int index)RTTIre.Hooks.Place( "gamedataAISquadCond_Record", "GetTicketsConditionCheckItemHandle", (AISquadCond_Record_GetTicketsConditionCheckItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AITicketType_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISquadCond_Record_GetTicketsConditionCheckItemHandle( game.data.AISquadCond_Record self, int index );bool TicketsConditionCheckContains(WeakHandle<game.data.AITicketType_Record> item)RTTIre.Hooks.Place( "gamedataAISquadCond_Record", "TicketsConditionCheckContains", (AISquadCond_Record_TicketsConditionCheckContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISquadCond_Record_TicketsConditionCheckContains( game.data.AISquadCond_Record self, WeakHandle<game.data.AITicketType_Record> item );