class game.data
AISquadDistanceRelationToSectorCheck_Record
game.data.AISquadDistanceRelationToSectorCheck_Record
- 0 properties
- 5 functions
- 2 derived classes
Extends game.data.AITicketCheck_Record game.data.AITicketCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void Sectors(out WeakHandle<game.data.AISectorType_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAISquadDistanceRelationToSectorCheck_Record", "Sectors", (AISquadDistanceRelationToSectorCheck_Record_Sectors x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISquadDistanceRelationToSectorCheck_Record_Sectors( game.data.AISquadDistanceRelationToSectorCheck_Record self, WeakHandle<game.data.AISectorType_Record>[] outList );int GetSectorsCount()RTTIre.Hooks.Place( "gamedataAISquadDistanceRelationToSectorCheck_Record", "GetSectorsCount", (AISquadDistanceRelationToSectorCheck_Record_GetSectorsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AISquadDistanceRelationToSectorCheck_Record_GetSectorsCount( game.data.AISquadDistanceRelationToSectorCheck_Record self );WeakHandle<game.data.AISectorType_Record> GetSectorsItem(int index)RTTIgame.data.AISectorType_Record? GetSectorsItemHandle(int index)RTTIre.Hooks.Place( "gamedataAISquadDistanceRelationToSectorCheck_Record", "GetSectorsItemHandle", (AISquadDistanceRelationToSectorCheck_Record_GetSectorsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AISectorType_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISquadDistanceRelationToSectorCheck_Record_GetSectorsItemHandle( game.data.AISquadDistanceRelationToSectorCheck_Record self, int index );bool SectorsContains(WeakHandle<game.data.AISectorType_Record> item)RTTIre.Hooks.Place( "gamedataAISquadDistanceRelationToSectorCheck_Record", "SectorsContains", (AISquadDistanceRelationToSectorCheck_Record_SectorsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISquadDistanceRelationToSectorCheck_Record_SectorsContains( game.data.AISquadDistanceRelationToSectorCheck_Record self, WeakHandle<game.data.AISectorType_Record> item );