class game.data
AISubActionApplyTimeDilation_Record
game.data.AISubActionApplyTimeDilation_Record
- 0 properties
- 9 functions
Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionCondition_Record> Condition()RTTIgame.data.AIActionCondition_Record? ConditionHandle()RTTIre.Hooks.Place( "gamedataAISubActionApplyTimeDilation_Record", "ConditionHandle", (AISubActionApplyTimeDilation_Record_ConditionHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionCondition_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionApplyTimeDilation_Record_ConditionHandle( game.data.AISubActionApplyTimeDilation_Record self );CName EaseOut()RTTIre.Hooks.Place( "gamedataAISubActionApplyTimeDilation_Record", "EaseOut", (AISubActionApplyTimeDilation_Record_EaseOut x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionApplyTimeDilation_Record_EaseOut( game.data.AISubActionApplyTimeDilation_Record self );CName EaseIn()RTTIre.Hooks.Place( "gamedataAISubActionApplyTimeDilation_Record", "EaseIn", (AISubActionApplyTimeDilation_Record_EaseIn x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionApplyTimeDilation_Record_EaseIn( game.data.AISubActionApplyTimeDilation_Record self );CName Reason()RTTIre.Hooks.Place( "gamedataAISubActionApplyTimeDilation_Record", "Reason", (AISubActionApplyTimeDilation_Record_Reason x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionApplyTimeDilation_Record_Reason( game.data.AISubActionApplyTimeDilation_Record self );float Duration()RTTIre.Hooks.Place( "gamedataAISubActionApplyTimeDilation_Record", "Duration", (AISubActionApplyTimeDilation_Record_Duration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionApplyTimeDilation_Record_Duration( game.data.AISubActionApplyTimeDilation_Record self );float Multiplier()RTTIre.Hooks.Place( "gamedataAISubActionApplyTimeDilation_Record", "Multiplier", (AISubActionApplyTimeDilation_Record_Multiplier x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionApplyTimeDilation_Record_Multiplier( game.data.AISubActionApplyTimeDilation_Record self );float OverrideMultiplerWhenPlayerInTimeDilation()RTTIre.Hooks.Place( "gamedataAISubActionApplyTimeDilation_Record", "OverrideMultiplerWhenPlayerInTimeDilation", (AISubActionApplyTimeDilation_Record_OverrideMultiplerWhenPlayerInTimeDilation x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionApplyTimeDilation_Record_OverrideMultiplerWhenPlayerInTimeDilation( game.data.AISubActionApplyTimeDilation_Record self );bool UseRealTime()RTTIre.Hooks.Place( "gamedataAISubActionApplyTimeDilation_Record", "UseRealTime", (AISubActionApplyTimeDilation_Record_UseRealTime x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionApplyTimeDilation_Record_UseRealTime( game.data.AISubActionApplyTimeDilation_Record self );