class game.data
AISubActionDisableCollider_Record
game.data.AISubActionDisableCollider_Record
- 0 properties
- 3 functions
Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
float Delay()RTTIre.Hooks.Place( "gamedataAISubActionDisableCollider_Record", "Delay", (AISubActionDisableCollider_Record_Delay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionDisableCollider_Record_Delay( game.data.AISubActionDisableCollider_Record self );bool Disable()RTTIre.Hooks.Place( "gamedataAISubActionDisableCollider_Record", "Disable", (AISubActionDisableCollider_Record_Disable x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionDisableCollider_Record_Disable( game.data.AISubActionDisableCollider_Record self );bool EnableOnDeactivate()RTTIre.Hooks.Place( "gamedataAISubActionDisableCollider_Record", "EnableOnDeactivate", (AISubActionDisableCollider_Record_EnableOnDeactivate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionDisableCollider_Record_EnableOnDeactivate( game.data.AISubActionDisableCollider_Record self );