class game.data
AISubActionForceDeath_Record
game.data.AISubActionForceDeath_Record
- 0 properties
- 5 functions
Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
float Delay()RTTIre.Hooks.Place( "gamedataAISubActionForceDeath_Record", "Delay", (AISubActionForceDeath_Record_Delay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceDeath_Record_Delay( game.data.AISubActionForceDeath_Record self );int HitIntensity()RTTIre.Hooks.Place( "gamedataAISubActionForceDeath_Record", "HitIntensity", (AISubActionForceDeath_Record_HitIntensity x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceDeath_Record_HitIntensity( game.data.AISubActionForceDeath_Record self );int HitBodyPart()RTTIre.Hooks.Place( "gamedataAISubActionForceDeath_Record", "HitBodyPart", (AISubActionForceDeath_Record_HitBodyPart x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceDeath_Record_HitBodyPart( game.data.AISubActionForceDeath_Record self );int HitSource()RTTIre.Hooks.Place( "gamedataAISubActionForceDeath_Record", "HitSource", (AISubActionForceDeath_Record_HitSource x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceDeath_Record_HitSource( game.data.AISubActionForceDeath_Record self );int HitDirection()RTTIre.Hooks.Place( "gamedataAISubActionForceDeath_Record", "HitDirection", (AISubActionForceDeath_Record_HitDirection x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceDeath_Record_HitDirection( game.data.AISubActionForceDeath_Record self );