class game.data
AISubActionForceUnequip_Record
game.data.AISubActionForceUnequip_Record
- 0 properties
- 7 functions
Extends game.data.AISubAction_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AttachmentSlot_Record> AttachmentSlot()RTTIgame.data.AttachmentSlot_Record? AttachmentSlotHandle()RTTIre.Hooks.Place( "gamedataAISubActionForceUnequip_Record", "AttachmentSlotHandle", (AISubActionForceUnequip_Record_AttachmentSlotHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AttachmentSlot_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceUnequip_Record_AttachmentSlotHandle( game.data.AISubActionForceUnequip_Record self );float Delay()RTTIre.Hooks.Place( "gamedataAISubActionForceUnequip_Record", "Delay", (AISubActionForceUnequip_Record_Delay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceUnequip_Record_Delay( game.data.AISubActionForceUnequip_Record self );float AnimationTime()RTTIre.Hooks.Place( "gamedataAISubActionForceUnequip_Record", "AnimationTime", (AISubActionForceUnequip_Record_AnimationTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceUnequip_Record_AnimationTime( game.data.AISubActionForceUnequip_Record self );bool UnequipDespiteInterruption()RTTIre.Hooks.Place( "gamedataAISubActionForceUnequip_Record", "UnequipDespiteInterruption", (AISubActionForceUnequip_Record_UnequipDespiteInterruption x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceUnequip_Record_UnequipDespiteInterruption( game.data.AISubActionForceUnequip_Record self );bool DropItem()RTTIre.Hooks.Place( "gamedataAISubActionForceUnequip_Record", "DropItem", (AISubActionForceUnequip_Record_DropItem x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceUnequip_Record_DropItem( game.data.AISubActionForceUnequip_Record self );bool GenerateLootAfterDrop()RTTIre.Hooks.Place( "gamedataAISubActionForceUnequip_Record", "GenerateLootAfterDrop", (AISubActionForceUnequip_Record_GenerateLootAfterDrop x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceUnequip_Record_GenerateLootAfterDrop( game.data.AISubActionForceUnequip_Record self );